Dusty's ADandD Rule Changes

Change #1: 1 gold = 10 silver = 100 copper. Take the silver and copper your character has and divide by two. Gold remains gold. To put things in perspective, the buying power of a gold piece is about $20, silver is $2, and copper is 20 cents. By the size of my coins, gold is worth much less than the real world and silver and copper are worth slightly more. A standard ale usually costs about 5 copper, a standard dinner is about 3 or 4 silver, and a stay at an inn is usually about a gold piece or two.

Change #2: Every character has at least 4 hit points. If you have less, then bump yourself up to 4. The last four hit points of a character are considered as body hit points. All other hit points are just standard hit points. When you lose standard hit points, this represents scratches, loss of luck, and the wearing away of heroic qualities. A regular hit point heals at one point a day. Body hit points represent real massive damage to a character (i.e. one point means you're a quarter dead). This may involve broken bones, an eye bruised so bad you can't see out of it, or pain that causes a character to pass out or lose some turns of action. Characters that have loss body points move slower and know they've been hurt. When a character loses body points by a cutting weapon, they may start bleeding and losing a fraction of a body point each round until bandaged. When a character is at zero hit points, they are incapacitated. They may pass out, or may be conscious but unable to move more than a crawl. When a character is negative, they lose 1/7th a point every round until they exceed -4, at which time they are dead. If bandaged and taken care of in time, the character remains at the negative value until healing occurs. Body points heal at 1/7th a point a day (i.e. a character at the edge of death takes 2 months to fully heal).

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